![]() So our base texture should just be 'orange'. ![]() We want to remove everything before the file name, in this case, orange. Click 'Tools' and then click 'Create VMT'.Ī menu should pop up.We won't change much, but the one thing we do want to change is the 'Base Texture' parameter. I'll name my file 'orange', then click 'Save'.We aren't done yet though, custom textures require a.vtf (Valve Texture File) and a.vmt (Valve Material File). For now, we'll just click 'OK'.Since we aren't going to change our texture, we're just going to save it. For me, I'm going to go to where my orange color is located on my PC, and then double click it.Make sure your texture is a size that can be divided by a power of 2 Sizes like 512x512 and 256x128 images will work, but 292圆00 or something like 48x72 won't work.You'll get these list of settings that pop up. Say I wanted to make this full orange color into a textureSo to start, I open up VTFEdit. Before you start making custom textures for your maps, make sure you have the following tools (these are the tools I use when making custom textures) to create custom textures.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |